using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;

namespace Spinning.Spinning.Interface
{
   public interface IParticle
    {
        bool isMotor { get; set; }
        bool isEnter { get; set; }
        bool isLeave { get; set; }
        bool isHit { get; set; }
        float Angle { get; set; }
        bool isDead { get; set; }
        int LifeTime { get; set; }
        void Reset();
        bool inScreen();
        Vector2 ParticlePosition{ get; set; }
        Vector2 Velocity { get; set; }
        Vector2 Acceleration { get; set; }
    }
}
